BIRDIE LONG GONE
Cannes XR Development Showcase –
in association with Kaleidoscope
BIRDIE LONG GONE
Genre: Drama, Family, Fantasy, Narrative
Format: Installation
Produced by: Tamanoir, Demute
Language: French
Team: Samuel Lepoil (Director), Rémi Large (Producer), Alice Lepetit (Artistic Director), François Fripiat (Producer)
Runtime: 20 minutes
Projected production date: November 2020
Budget in place: $37,000
Projected budget: $200,000
Country: FR
Birdie Long Gone is a 20-minute immersive narrative experience for one spectator who brings travel trun to life, becoming the magical theatre of a quest for origins. The participant plays the character of Claire in an introspective treasure hunt. By opening her illusionist parents’ travel trunk, the young woman tries to find their trail. The experience is a family drama told like a fairy tale. It deals with the roe of illusion in our lives, and more precisely the part played by fantasized memories of our origins in the construction of our identity. These themes are approached through a work on matter and objects, memory supports that betray them as much as they contain them. Birdie Long Gone uses the full potential of augmented reality technology to give objects a magical dimension. Thanks to Demute’s Ahia immersive audio headphones, memories are played to sound, leaving the spectator the space to imagine the ghostly world playing out in front of him.
Play area: Art Gallery, Installation Space, Spatial Audio Environments
Number of players: Single-player
Built with: Unity
Compatibility: Bose Enabled Headphones
Distribution: Installations